Educational innovation project

From classroom to video game

Andalucía Game Jam is a collaborative educational innovation project in Vocational Education and Training that brings together four public schools in Jaén and Córdoba with technology company Eonesia to produce educational video games with social impact during the 2025/2026 academic year.

Goals

Project objectives

For Students

  • Develop a real video game prototype with social impact.
  • Work in multidisciplinary teams with peers from other schools.
  • Receive technical training from industry professionals (Eonesia).
  • Present their work to companies, families and institutions at the Game Jam.
  • Connect with the labour market in Andalusia's video game sector.

For Teachers

  • Apply ABR/ABP methodologies in DAM and Video Games Specialisation courses.
  • Collaborate with teachers from other schools in a VET innovation network.
  • Design and coordinate classroom projects with authentic assessment.
  • Establish lasting ties with industry companies (Eonesia).
  • Gain experience in long-term educational project coordination.

For VET Ecosystem

  • Position Jaén and Córdoba's VET sector on the Andalusian video game map.
  • Demonstrate that VET technical training produces genuinely high-quality projects.
  • Generate a replicable model for school–industry collaboration.
  • Showcase local talent to media, institutions and the private sector.
  • Contribute to innovation and knowledge transfer under Line 2.
Methodology

ABR / ABP

The project uses Challenge-Based Learning (ABR) and Project-Based Learning (ABP) as its methodological pillars. Students don't just learn to code: they solve real challenges set by the partner company, work in teams with peers from other schools and present their results to a real audience.

The final Game Jam acts as authentic assessment: prototypes are judged by industry professionals, teachers and institutional representatives at an event open to the public.

Vocational family

CFGS DAM

Higher VET in Multiplatform Application Development

3 schools

CE Video Games

Video Games Development Specialisation Course

1 schools
Calendar

Project phases

  1. Phase 1 Completed

    Kick-off & Training

    Marzo – abril 2026

    Project launch: inter-school teaching teams formed, collaboration agreements signed with Eonesia, and first technical training sessions for students on game engines.

    • ·Initial coordination meeting (all schools)
    • ·Signing of the collaboration agreement with Eonesia
    • ·Unity training for CFGS DAM (IES Fernando III)
    • ·Godot 4 training for the Video Games Specialisation (IES Jándula)
    • ·Presentation of the challenge and company briefs to students
  2. Phase 2 Completed

    Design & Prototyping

    Abril – mayo 2026

    Teams define their game concepts from the company briefs. ABR/ABP ideation sessions are held, Game Design Documents (GDDs) are written, and first playable prototypes are built on paper and in digital form.

    • ·Design thinking and interactive narrative workshops
    • ·3D modelling with Blender training
    • ·Submission of Game Design Documents (GDD) by team
    • ·First prototype review with Eonesia
    • ·Gamification session for teachers
  3. Phase 3 Completed

    Development

    Abril – mayo 2026

    Intensive development phase. Teams implement their prototypes integrating art, programming, sound and narrative. Technical mentoring sessions with Eonesia and periodic cross-school reviews to share learnings.

    • ·Sprint-by-sprint development in inter-school teams
    • ·Online technical mentoring sessions with Eonesia
    • ·VR experiences and new platforms workshop
    • ·Cross-school prototype review
    • ·Game Jam methodology workshop for students
  4. Phase 4 Completed

    Testing & Refinement

    Abril – mayo 2026

    Prototypes go through playtesting and QA sessions with real users. Teams incorporate feedback, polish the game experience and prepare their final event presentations. Pitching and project communication are also practised.

    • ·Playtesting sessions with real users (students from other courses)
    • ·Video game testing and QA workshop (IES Virgen del Carmen)
    • ·Pitching and project presentation workshop
    • ·Recording trailers and screenshots for the showcase
    • ·Final review with Eonesia and design adjustments
  5. Phase 5 Completed

    Game Jam & Showcase

    Mayo – junio 2026

    The culminating event. All four schools meet at the Edificio El Banco (Misión Gaming Jaén, Jaén) for an intensive Game Jam day where teams present their prototypes to companies, teachers, families and institutions.

    • ·On-site Game Jam day at El Banco, Jaén
    • ·Prototype pitching to the jury
    • ·Open showcase for the public and companies
    • ·Awards ceremony and institutional closing
    • ·Media coverage and project dissemination

Funding call

Line 2 — Innovation & knowledge transfer

Project funded by the Ministry of Education, Vocational Training and Sports (MEFPD), the European Social Fund Plus (ESF+) and the Junta de Andalucía. Academic year 2025/2026.